The Five Key Points of Great Game Design

The following post is an advertisement for paid content by Rocketstomp’s founder.

In my decade of playing thousands of games across a plethora of platforms, I’ve learned a thing or two about what constitutes good games, bad games, and great games. Working with Que Publishing, I’ve been given the opportunity to condense the most valuable knowledge I have to offer on great game design into a six-hour video series filmed in a professional recording studio and edited by a team of experts.

This series, aptly-titled “Designing Great Games,” presents seven chapters in which the five key aspects of game design are presented in great detail, using video examples from games that execute them well! Even better, this video series is being sold at a 70% markdown for the next five days (the promotion ends on 7/20/15 ). There’s no better time than the present to check it out! All you have to do to receive the discount is use the promo code “GIFT70” (minus quotations) at checkout. Click the image below to head right to the video page, on which you can see some free sample chapters to give you an idea of what’s in the full thing. :)


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Posted in Content, Design Analysis.